stellaris break up enemy federation. This thread is archived New. stellaris break up enemy federation

 
 This thread is archived Newstellaris break up enemy federation  Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves

There actually is a sneaky, somewhat exploit-y way to break up feds, but its almost certainly too late for you to try it. ”. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Very large fleets travel quite slow, so you may need to break up your fleets and micromanage travel to make up for this. Firepengu • 1 yr. Almost all of the enemy factions are in a federation and whenever i declare war on one of them all of the others immediately mobilize several fleets of over 500k power. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. i took a break for about a year so they could work out some of the bugs, but i see the federation is still broken. ”. 15. Early on, I joined in a Federation with the only guy that was friendly with me. Possibly another -20 if they close their borders. Finally, just make the galactic imperium. Best. Now I cannot leave the federation because "recipient must be independent. Whenever I try to build a benevolent democracy with diplomats improving relations while investing as much as possible in the welfare of the people (every species a full citizen with social welfare minimum), I inevitably have to give up this position because some other empire or federation decides. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). of war exhaustion; ships that manage to disengage and escape don't count. If you want a couple systems, make claims. Nothing I…The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North’s history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to August 2495. Your strength lies entirely on edicts, and Ambitions break any stalemate right now. Other then that, tech up build megastructures and turtle a lot until the AI falls behind. Best name: Treaty of the Galactic Core. -Start making Vassalization wars, then acceping blank peaces to break down my enemies into chunks unless they're very small. I try and support the independence of members but they never rebel. Requests to join an already existing Federation. Obviously, the Federation would be banned from joining other federations, except for the League of Unaligned Powers. Also, I think you actually have to reach status quo through forced peace (2 years after both sides reach 100% exhaustion) in order to create a new empire out of occupied territory with Liberation Wars. Worth noting that aside from Spiritualists and their Psychic tree, Wormhole type is the only type that can get jump drives. I tried that already, and the ally instantly joined up with the enormous federation. The espionage system is a disappointment. War ends, you win, empire is eliminated. Peel away federation members into your vassals, if you can beat them the first time. You'll have to intentionally goad the AI into declaring war. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Head on. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. Our enemies were an awakened fallen empire and 2 very hostile spiritualists but I was able to break up their federation by vassalizing their federation-builder causing their federation to break apart and they stopped cooperating. The most recent patch fixed this for overlords of other empires (it used to be if someone was. or otherwise speeding up influence spend events) has led to AIs utterly stagnating, they (more rarely recently) burn through influence so fast. They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. The attacking A. ) If they surrender, their government shifts ethics [assuming the bug fix in 2. A good way is to liberate a few worlds from whoever. 4A. - Small nations are too weak in Stellaris. Eat the stronger empire that broke off the defense pact for good measure. of course don't forget to build up your empire, expand and research and mineral up at a good pace. association status is two things. 1: It’s a non-aggression contract with all of the federation’s members. Reasonably long enough that you could re-build at least a decent portion of your fleets. yeah just take it back in the next war, gives you a fun goal. To find the empire ID, first use the "debugtooltip" command. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. 3. Extremely steep learning curve. Hello everyone! In last week's dev diary we talked about the new Q&A format that we will be doing for the next couple of dev diaries. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair. You should only see that if something like a Awakened Empire or a 3rd Party fanatic Purifier appeared. 2. Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. Yes, this is influence expensive. Finally, just make the galactic imperium. #3. ago. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. The defender is at 100% exhaustion but attacker only at 80% so it never ends. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Federation conquering systems for the player? So, I started a federation to ward of invasion from fanatical purifiers which I had few on and off wars where systems have changed hands. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Business, Economics, and Finance. Vassals are much more convenient. It's not their interest to stay in a federation if the leader is a scrooge. 5) Wait for the 10 years to pass after that war ends that is. Sends a diplomatic command from the target to the player. If anything this is a false sense of safety. The only value in the espionage system is to see enemy ships. Your holdings are small compared to those of your states. Or set up 'radar' equivalents in your own systems. insult them. If you have a Defensive Pact or higher (Alliance. Crypto3. While the war itself began. You may try insulting him but that doesn't always work. So now the entire map is split up between use three Empires. 18. Scott_Liberation • 1 yr. I will ignore them if. At the conclusion of the war, the ally with 10 claims will get said system. 4. Operations now cost influence so keep your stockpile up. Not As Federation) 5. Even better; take the civic that lets you move your pops for free, pause the game one the enemy fleet enters the system, and mass migrate your pops to your other planets. . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you only imagine yourself in a 1v1 war then you can build and refit your fleets to counter the enemies. This is impossible to bloody win on my own. Declaring War (As Federation vs. I'll end up sounding like a grumpy old man who constantly mutters the same old grievances; but this is again down to the oversimplified diplomacy system which can't really understand anything beyond attack/defend. ago. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). It does this in my. Both parties WILL reach 100% given time (much less than 200 years), at which point the defender will force a peace. I think it would make sense if they reset, ie get a -50 (or whatever number) modifier, but if it ticks down to -45 and you do it again, it jumps back up to -50. 8 release. maybe unless you zoom in on the actual. Operations now cost influence so keep your. " No luck, but I began to wonder if it affected their cohesion. Declare war if you want to do that. Cheating would require the AI to break the rules set by the game or work with a different set of rules than you and the AI doesn't do either: they have the same restrictions that apply to you, their buildings have the same base production, their tech tree is the same and even their ship components are the same as yours (meaning that if you. Gooneybirdable Queen • 1 yr. In EU4 small nations can put up a fight against larger ones, in Stellaris they just fall further and further behind until they get crushed. otherwise it wont be much use outside starting the federation and being unable to keep up throughout the gameI've been trying everything to join a federation made up of four empires. 5. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. I am playing peacefully so far as a Megacorp and into a trade federation. Otherwise, I almost always get rolled pretty quickly as pacifist. they refuse to end the war and i cannot because i didnt start it. Declaring War (As Federation vs. Then you can spam invite request. In one of my wars I put my enemy up to 100% war exhaustion pretty fast. Federations are supposed to function as a defensive pact between all empires, so you will all join a war together. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?well the best solution is to just eradicate the crime corp in its entirety, but the alternatives are to either reduce crime to 0 and wait a bit, or to declare war with a special casus belli that forces the corp to remove it's branch offices from your planets. I try and support the independence of members but they never rebel. Seize power by using favors and changing the federation laws in my favor. Crystalforge95 Technocratic Dictatorship • 7 mo. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. The other federation has 2 AI 1 hates us. Suddenly, I got that warning that I was violating the Senate rule, “The enemy of my enemy. Occupy claimed planets with your armies. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. This is normal and intended behavior. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. 1 List of major events 2. anything. If you can liberate an entire empire, why bother breaking up a federation. Now I have five total members, including myself, two awoken empires. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). Every time, they will ask if I will agree to. Azzanine • 7 yr. I don't know the percentages, but if it fails, the ship gets blown up. That now I'm stuck in this. Make them like you with a combination of envoys and bribes. I recommend setting the crisis strength to 5x - yeah yeah, new to the game and all, but the 2. Same with enemies, once someone is enemy with an empire, that is for the rest of the game. 1) Release the subject. 25x strength. 3. That means taking over planets, crushing enemy armies, walking on their lawn, and so on. Nations that you close borders to after a truce will also automatically have their borders closed to you. Even slower on big galaxies. The only reason they have not attacked me yet is because of how strong I am since I am superior to 3 of the 4 empires and equivalent to the other, and possibly for how well I have secured my borders. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Give them to an ally and them them worry about them. 5 using the Startech mod where I went up against an empire with superior tech and had the same issue - winning battles, but losing ships at an unsustainable rate while inflicting relatively few losses on the enemy. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Other than that, as a vassal or tributary you can't freely stop being a vassal. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. Your best buddy will keep voting differently than other members and that will send the federation cohesion down. yeah just take it back in the next war, gives you a fun goal. It's death by a million pin pricks because the enemy will send constant waves of 8k-10k fleets with troop carriers, back and forth, back and forth, back and forth. Main problem: i had military station in border region, but his armies just appeared in system behind me and gone. 42. I is working just fine, but my allies can't be arsed to defend a vulnerable region against a small enemy fleet even though they have an overwhelmingly. If a member wants to go to war, it’s either war or the end of the federation. ago. Federations Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. The new empire will love you and be ameniable to alliance. ago. 15. Carving them into two weak empires gives you a weak ally and a weak enemy, which means 10 years later you can go liberate the weak enemy (if they stay small) and have two weak allies, both happy to integrate, donate fleet, and whatnot. I do remember playing a game in 3. I could have and would have settled the status quo 20 years ago but only the Federation Leader can do that. Open your diplomacy screen, it will tell you if you have a “Subject” CB. 0 to today: unless you want to play totally pacifistic or you are in real danger from a bigger neighbour: NEVER JOIN A FEDERATIONDoes anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Envoys, bribing them with minerals, energy, special resources etc. federation (1) or. I click a fleet and right-click a destination like I normally would with my own but nothing happens. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. Seize power by using favors and changing the federation laws in my favor. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). Tl,dr; give me more non-war option to mess up enemy empires. Eventually, we wiped out the two AIs completely. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. Some great ideas in there. Not As Federation) 5. If you can’t go to the declare war screen at all, it’s likely because you have a truce. 5% hull damage upon entering enemy's systems (cumulative but capped at 50%) breaking truces: now you can break truces (from the edicts screen) but you'll become a galactic pariah; disarm your enemies: humiliations are stingy. And to be fair, it isn't all the time opposing federations like each other. 1 im at almost +200 and he likes everyone but my strongest member… Conquest usually needs to be done through status quo peace. Phase two is; the fighting of the war. So here's my question, generally you have 2-3 planets near you that are "perfect". . Of course its obvious why it doesn't happen often. It doesn't matter what I do the enemy federation is always larger. So I currently have over 200 hours on Stellaris. I had an early game with exactly this situation. R5: fighting a federation and pretty successfully occupying many of their systems and planets. 3. Content is available under Attribution-ShareAlike 3. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. I try and use espionage on them to ruin their reputation, but even when I am. Its really hard but enough diplomatic incidents and they will hate eachother and leave the fed. View community ranking In the Top 1% of largest communities on Reddit Breaking a federationHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. trueAnd yeah, the UNE and CoM have hidden gameplay flags that affects their spawning. I've already occupied all the systems and planets of almost all the enemy empires (I also neutron wiped 2 enemy planets). If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). Pick up the planet killer ascension perk to get the total war casus belie. If I remember right it should be in the contact page, one of the lower options I think? 5. Hey guys, I'm having issues in every game of Stellaris I play, I get along fine and build up a fleet between 4-6k fleet power by that time, but suddenly someone declares war on me and sends in fleets that are ridiculously more powerful than mine, ranging from 9k to this one I just experienced now:1. This is very weird. But then again, let's say youre in a federation. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. Between two human empires, it would suck if they won war #1, then your fleet's wiped out, and they come at you with war #2, then #3 and suddenly it's gg for you. Pounce on the weaker side and cut some choice pieces off. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. Eventually the enemy will get attrition. CryptoWormholes start good and stay good, but require micromanagement and energy upkeep. CryptoStar Trek mixed with Stellaris. I can't declare war on the associate because I'm a fanatic pacifist. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. Does anyone know if you can break up a federation through espionage? I’m trying to do a run as the crisis, so of course I’m playing xenophobic isolationists. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. 88 votes, 83 comments. There are two types of association status. Sends a diplomatic command from the target to the player. I managed to break their back in a major battle that routed their strongest fleet, allowing my allies to pour trough and take. Either way, violence will be involved, and you have to kick them out of the federation first. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without. I can't revoke the associate's federation status due to being outvoted. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. 4 For unlocking paragons 3 Testing. a. A place to share content, ask questions and/or talk about the 4X grand strategy…My 10 cents worth of advice: Losing your fortress system in your first war against a FP/DS/DE neighbor isn't the end of the world if you manage to drive up his war exhaustion to 100% in the process. Playing with vassals feels much more like a federation. " This sounds like a bug, probably something to do with having protectorates while in a federation. Started as a pacifist fanatic materialist with the intent of building a smallish empire with vast amounts of resources. That said, there's no real guarantee that all of the members will actually help out beyond making the enemy have to occupy far more things to get warscore. The federation declared war on the second existing federation, and thanks to my tech and fleet superiority we steamrolled through the enemy federation. Best. If you can’t go to the declare war screen at all, it’s likely because you have a truce. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). ) Win the war in either the enemy's surrender or a status quo with some of their territory occupied. #1. Jacks_Chicken_Tartar. " No luck, but I began to wonder if it affected their cohesion. #3. With lots of punch in the first shot, you'll kill a bunch of them instantly and drastically reduce the number of enemy guns left capable of shooting back at you (by the time they close range) The best strategy against the Unbidden is to play the current build of Stellaris. I think i'm just going to have to wipe out the enemy federation as you can't convince any of them to leave their federation to join yours. I created a federation with a big empire since we have the same enemies so I thought we could fight them together more efficiently. Stellaris. A Federation fleet from every species class. Just conquer them one at a time if you can already pull my suggestion off. Further, since a ship rolls to disengage each time it takes a hit below 50%. 8. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. I don't know if the game has rules in the code for a minimum distance for empires to spawn but pushing them out that far would slow a corvette rush of them even if only slightly and would give each of the Fed. Lots of opportunities to alter the Star Trek canon and mold the galaxy into a monster of your making. I let Earth be reduced to nanites after that. Every nation that has contact with you and the nation that you broke the truce with will get a -25 opinion modifier with. Association can be very useful, and very annoying. I then noticed a large neighbor that I had a Defense Pact with also show up to help attack. They were picky, but I was able to convince them to start a few wars. Stellaris Cheats and Console Commands. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. This will give that empire a. Partly true, Smear Campaigns lower relations. All the enemy planets were occupied and he would not end it. Don't tax them into poverty, causing shortage situations. . Generally it happens rarely. So, playing with a few other guys, we are in a federation. But because of the game's mechanics, war is a nightmare of micromanagement and an inadequate U. 0 patch made crises much weaker than they. ago. If you get lucky enough to have that specific situation :D. fleets advancing in enemy territory take 12. technocracies go well with technocracies and bad with spiritualists. All. It's not a perfect comparison for that reason. Even with Dyson sphere i am constantly out of energy once i have large fleets. Dragonrubi Sep 21 @ 1:03am. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Interesting. Played around with fortress world chokepoints in a recent game a fair bit. And you cant merge 2 friendly into 1 either. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. 7oey_20xx_ • 2 yr. For reference your empire id is 0. If I remember right it should be in the contact page, one of the lower options I think? 5. If that is the case, there is no way out and it is verry likly game over. But if you are surrounded by powerful enemies, especially in multiplayer, it can help you stay alive. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. It can really make or break a campaign - And syndicates will absolutely exploit your inability to react. I try and support the independence of members but they never rebel. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. But it is soooooo uninformative, and I don’t have any idea what I am doing wrong. A lesson I also had to learn the hard way. Lastly, to get your federation to vote, press the declare war button in diplomacy and you'll see your allies and once you click it there will be a federation vote. At least a xenophile or militaristic dominated federations ought to be able to. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). You are giving up a sizable chunk of your naval capacity to help out the federation fleet (which now has a hard cap of 500 naval capacity since the 2. my allies didnt move to help me or fight the enemy even with the ENCOURAGE allies botton pressed. 63. I think the mistake many people make is to click on the launch when ready checkbox on the espionage operation screen. You'll find the ID there. Its really frustrating when your ally won't end the war when. If they don't want to be subjugated it will usually tell you why. “Guys, I think we need to attack that Fallen Empire before it awakens. Both situations are log and difficult to achieve, to the point where I've really only seen AI leave or join other federations once or twice in over 500 hours of playing. Following through with this event will then allow you to use the egg to kill a star as an operation. My 4 or 5 empire Democratic Federation met a little 2 empire democratic one. . . • 7 yr. Federation ally always makes peace even when I explicitly vote NO to peace. Is there any way I can force them to leave the federation, so I can pick them off one by one? Even if I couldn't do the "Join or die" war, it would be useful to fragment. 1 IDs 2 Cheats 2. 8 Coop Open Beta" branch. •. Eventually, I reached a point where we were. 2. Peel away federation members into your vassals, if you can beat them the first time. Vassals contribute significantly less to your empire size than a bunch of colonies. I’ve only fought against normal empires so far in 3. The friendly way: If they like you and you have a much bigger navy than them, you can propose subjugation and they'll probably accept. I try and use espionage on them to ruin their reputation, but even when I am. ; About Stellaris Wiki; Mobile viewA fanatic pacifist only can declare war if being attacked. You should check what's been orbiting your homeworld since we signed that treaty, xeno. But honestly, it really would benefit from a rework, a bit of federation politics and the A. If you wanted peace before 100%, you could make a partial offer of demands in exchange for peace. 2. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. How and why an AI empire casts votes. So I'm currently the leader of a large federation. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. My solution was to 1. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. Non-Aligned Whatever federation forms. The first one is because moving your military into their borders without their permission is an act of war. Spawn rate:The best way to beat a federation is with your own federation. 412K subscribers in the Stellaris community. 2-3 medium main fleets of battleships and cruisers then 10-20 large corvette fleets forced labour extermination on the xenos then build your core empire entirely on alloys. Winning the war completely leaves you with a strong neighbor who will eventually contest your reign. Federation. You need a race that is more or less alligned within your ethics. Aside from reminding us of a time when cheats were. A simpler economy. Posted by 1 year ago. I could use up the entire war score trying to butter up just one of them but they wont budge. When the Scourge warped in, it was in the middle of the Probelin alignment. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Help: Enemy Fleets Keep Running Away. If that is the case, there is no way out and it is verry likly game over. Conquering directly just gives you the planets and populations directly, and will generally be strongest. On average the AI is resistant to join a federation of 3 members. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. I try and support the independence of members but they never rebel. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. It may be. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. File should be placed in the root Stellaris folder in your My Documents. Federation problems. This is a Guardian (a. Stellaris Wiki Active Wikis. The AI generally demands victory when the warscore is above 90%, so if you fight, the war will end. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?this will help you get to federation building even when its a bit early for the AI empires to agree to it NOTE: Make sure your sector is built up with enough planets, infrastructure, and pops to survive on its own. Also, don't forget about your economy. Also the fact that claims and capitol dont have very much weight in comparison. 10 hours in, losing second time to aggressor. Other members seem to always vote NO, no matter what. -Form a Federation with my Ally, sucking all my Vassals into it. They run on energy. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. They were picky, but I was able to convince them to start a few wars. I mean, my last game I was playing one of the new MegaCorps and ended up unable to even interact with half the civilizations in the galaxy in any meaningful way. Unsurprisingly to fans of Stellaris or Paradox games more generally, Star Trek: Infinite is incredibly complicated. federations level up faster (1 level every 5 years, more or less). Gigantic enemy fleets even on the easiest difficulty. First time enemy force was significantly larger than mine, in second game we were pretty close, but his 1k fleet destroyed mine ~900, and after that I wasn't able to win the war. The main antiship fleet, and the bombardment fleet. We asked you to post your questions regarding the federation rework, and we're glad to see so many questions! Next week's topic will be the Galactic Community, and you can already post your questions here!. 4) Start war with x enemy 5) Immediately after the war starts, send a fleet to a different planet in their empire 5a) If the enemy responds, they will usually rally to a single planet, if this happens, just move all the fleets to that planet. Occupy claimed planets with your armies.